Overview
========
mGear is a rigging and animation framework for Autodesk Maya. mGear provides a set of convenient modules, tools and c++ solvers to streamline the development of rigging and animation tools.
Originally mGear was design and develope by `Jeremie Passerin `_ , since 2013 `Miquel Campos `_ continued the project and evolved to the current design. From 2018 mGear is developed by the `mGear Dev team `_
`Join mGear Community Forum `_
`Big Thanks! to all contributors `_
.. note::
from Miquel:
Big thanks to `Jeremie Passerin `_ , he is the real master behind mGear design. I am just following his steps and continuing what he started.
Also special big thanks to `Ingo Clemens `_ for the OSX solver compilation and `Gaetan Guidet `_ for the Linux solver compilation and guidance in my C++ desert of knowledge.
Thanks to `Chad Vernon `_ , for his fantastic tutorials and open-source tools. Some of mGear's parts wouldn't be possible without it.
And thanks!! to all the people who help me and support this project :)
.. figure:: images/studioAKA_mGear_A.jpg
:width: 800px
:align: center
:height: 475px
:alt: alternate text
:figclass: align-center
mGear have been used at Studio AKA for San Pellegrino ‘Dining By Starlight’. Rigged by Adam Avery
.. warning::
I can't promise any kind of support and this tool is provided “AS IS”. Please read the LICENSE for more information.
However, I am committed to continue developing mGear. So please, do not hesitate contact us if you found any bug or possible improvement.