Overview ======== mGear is a rigging and animation framework for Autodesk Maya. mGear provides a set of convenient modules, tools and c++ solvers to streamline the development of rigging and animation tools. Originally mGear was design and develope by `Jeremie Passerin `_ , since 2013 `Miquel Campos `_ continued the project and evolved to the current design. From 2018 mGear is developed by the `mGear Dev team `_ `Join mGear Community Forum `_ `Big Thanks! to all contributors `_ .. note:: from Miquel: Big thanks to `Jeremie Passerin `_ , he is the real master behind mGear design. I am just following his steps and continuing what he started. Also special big thanks to `Ingo Clemens `_ for the OSX solver compilation and `Gaetan Guidet `_ for the Linux solver compilation and guidance in my C++ desert of knowledge. Thanks to `Chad Vernon `_ , for his fantastic tutorials and open-source tools. Some of mGear's parts wouldn't be possible without it. And thanks!! to all the people who help me and support this project :) .. figure:: images/studioAKA_mGear_A.jpg :width: 800px :align: center :height: 475px :alt: alternate text :figclass: align-center mGear have been used at Studio AKA for San Pellegrino ‘Dining By Starlight’. Rigged by Adam Avery .. warning:: I can't promise any kind of support and this tool is provided “AS IS”. Please read the LICENSE for more information. However, I am committed to continue developing mGear. So please, do not hesitate contact us if you found any bug or possible improvement.